Yoursix's Custom Game Modes
Made this for the other nights game thinking it would be fun to have an all out custom load out game... here are the details. Only thing that has been tweaked is the scoring and each character that I made. If I leave details out that means it is the default for the game. If you like it please give it 5 stars. Games will be adjusted for balance after a couple of matches and more feed back.
Strength and Weakness
Idea for the Game:
Wanted to change things up a bit but create a well balanced custom TDM at the same time
Information:
Modified Steady Aim and Flak Jacket
Rules:
DO NOT PICK UP OTHER PEOPLES WEAPONS
Scoring:
Kills +500
Deaths -100
Suicides -1000
Headshots +500
Assist +100
Leader Bonus +100
Goal: 30000
Round Limit: 8
Classes:
Ninja: Kiparis (grip-silencer)/Crossbow with Semtex, Willy Pete, C4, using Scavenger, Warlord, Ninja
100% hp - Fast Health Regen - Movement/Sprint Fast - Damage Reduced and Explosive Increased
Cyborg: HS10 (Dual Wield)/China Lake with Semtex, Decoy, Motion Sensor, using Flak Jacket, Steady Aim, Hacker
150% hp - Slow Movement - Reduced Damage and Explosive Maximum
Predator: G11/Ballistic Knife with Semtex, Nova Gas, Claymore, using Ghost, Steady Aim, Tactical Mask
100% hp - Fast Movement
Chuck Norris: M60 (grip)/Strela-3 with Tomahawk, Willy Pete, Tactical Insertion, using Flak Jacket, SoH, Second Chance
1000% hp - Very Slow movement/sprint - Damage/Explosive Reduced
Ferbies: Olympia/CZ75 (auto) with Frag, Flashbang, Jammer, using Hardline, Steady Aim, Marathon
50% hp - Maximum explosive and damage
Obama: Mac10 (Dual Wield)/ASP (Dual Wield) with Tomahawk, Concussion, Camera Spike, using Lightweight, Steady Aim, Marathon
50% hp - Slow Movement but Fast Sprint - Increased Damage but Reduced Explosive
Demonic: L96A1 (silence)/M1911 (silence) with Hawk, Concussion, Jammer, using Lightweight, Steady Aim, Marathon
100% hp - Normal Regeneration - Increased Damage
Dumbledore: Stoner63 (extra mag)/ RPG with Frag, Willy Pete, Tactical Insertion using Ghost, SoH, Hacker
50% hp - Very Slow movement - Maximum Explosive and Damage
Michael Jackson: Spas12 (silence)/ Python (dual wield) with Hawk, Nova Gas, Jammer, using Flack Jacket, Steady Aim, Marathon
50% hp - Fast Sprint - Increased Damage but Reduced Explosive
Nerd: Aug (masterkey)/ CZ75 (silence) with Semtex, Concussion, Claymore, using Hardline, Hardened, Hacker
100% hp - Increased Damage
Killstreaks:
Spy Plane: 3 kills
Counter Spy: 4 kills
Sam Turret: 5 Kills
Zombies vs Humans CTF
Idea Behind the Game:
Wanted to create something a bit more balanced and more fun than the other crap zombies out there.
Information:
Start with 1 Zombie the Rest Humans
Rules:
Zombies can only knife and tomahawk, when a human gets knifed or commits suicide he then switches to zombie side. If a human caps a zombie teams flag the last human to become a zombie is now "cured" and becomes human again. Zombies win by killing all humans. Humans win by surviving.
Game Information:
10 minute rounds
5 Round win limit
10 flags for capture limit
Hardcore Mode
Friendly Fire Enabled
Humans: Get Minor Regeneration, Scavenger
Civilian: AK47 (dual mag/silenced) / China Lake with Semtex, Nova Gas, Tactical Insertion, using Warlord and Marathon
Security: Spas-12 (silenced) / CZ75 (extra mag) with Semtex, Nova Gas, Camera Spike, using Steady Aim, Second Chance
Homeless Man: Mac10 (dual) / ASP (dual) with Frag, Nova Gas, Claymore, using Steady Aim and Ninja
Zombies: Get Vampirism - Modified run and walk speeds all use ballistic knife and tomahawk with willy pete
Demolisher: Flak Jacket, Warlord, Tactical Mask with 1000% hp very slow movement and normal sprint
Demon: Ghost, Warlord, Ninja with 100% hp slow movement and normal sprint
Ghoul: Lightweight, Steady Aim, Marathon with 50% hp normal movement with fast sprint
Killstreaks:
Napalm Strike 6 kills
Napalm Strike 7 kills
Napalm Strike 10 kills
Strength and Weakness
Idea for the Game:
Wanted to change things up a bit but create a well balanced custom TDM at the same time
Information:
Modified Steady Aim and Flak Jacket
Rules:
DO NOT PICK UP OTHER PEOPLES WEAPONS
Scoring:
Kills +500
Deaths -100
Suicides -1000
Headshots +500
Assist +100
Leader Bonus +100
Goal: 30000
Round Limit: 8
Classes:
Ninja: Kiparis (grip-silencer)/Crossbow with Semtex, Willy Pete, C4, using Scavenger, Warlord, Ninja
100% hp - Fast Health Regen - Movement/Sprint Fast - Damage Reduced and Explosive Increased
Cyborg: HS10 (Dual Wield)/China Lake with Semtex, Decoy, Motion Sensor, using Flak Jacket, Steady Aim, Hacker
150% hp - Slow Movement - Reduced Damage and Explosive Maximum
Predator: G11/Ballistic Knife with Semtex, Nova Gas, Claymore, using Ghost, Steady Aim, Tactical Mask
100% hp - Fast Movement
Chuck Norris: M60 (grip)/Strela-3 with Tomahawk, Willy Pete, Tactical Insertion, using Flak Jacket, SoH, Second Chance
1000% hp - Very Slow movement/sprint - Damage/Explosive Reduced
Ferbies: Olympia/CZ75 (auto) with Frag, Flashbang, Jammer, using Hardline, Steady Aim, Marathon
50% hp - Maximum explosive and damage
Obama: Mac10 (Dual Wield)/ASP (Dual Wield) with Tomahawk, Concussion, Camera Spike, using Lightweight, Steady Aim, Marathon
50% hp - Slow Movement but Fast Sprint - Increased Damage but Reduced Explosive
Demonic: L96A1 (silence)/M1911 (silence) with Hawk, Concussion, Jammer, using Lightweight, Steady Aim, Marathon
100% hp - Normal Regeneration - Increased Damage
Dumbledore: Stoner63 (extra mag)/ RPG with Frag, Willy Pete, Tactical Insertion using Ghost, SoH, Hacker
50% hp - Very Slow movement - Maximum Explosive and Damage
Michael Jackson: Spas12 (silence)/ Python (dual wield) with Hawk, Nova Gas, Jammer, using Flack Jacket, Steady Aim, Marathon
50% hp - Fast Sprint - Increased Damage but Reduced Explosive
Nerd: Aug (masterkey)/ CZ75 (silence) with Semtex, Concussion, Claymore, using Hardline, Hardened, Hacker
100% hp - Increased Damage
Killstreaks:
Spy Plane: 3 kills
Counter Spy: 4 kills
Sam Turret: 5 Kills
Zombies vs Humans CTF
Idea Behind the Game:
Wanted to create something a bit more balanced and more fun than the other crap zombies out there.
Information:
Start with 1 Zombie the Rest Humans
Rules:
Zombies can only knife and tomahawk, when a human gets knifed or commits suicide he then switches to zombie side. If a human caps a zombie teams flag the last human to become a zombie is now "cured" and becomes human again. Zombies win by killing all humans. Humans win by surviving.
Game Information:
10 minute rounds
5 Round win limit
10 flags for capture limit
Hardcore Mode
Friendly Fire Enabled
Humans: Get Minor Regeneration, Scavenger
Civilian: AK47 (dual mag/silenced) / China Lake with Semtex, Nova Gas, Tactical Insertion, using Warlord and Marathon
Security: Spas-12 (silenced) / CZ75 (extra mag) with Semtex, Nova Gas, Camera Spike, using Steady Aim, Second Chance
Homeless Man: Mac10 (dual) / ASP (dual) with Frag, Nova Gas, Claymore, using Steady Aim and Ninja
Zombies: Get Vampirism - Modified run and walk speeds all use ballistic knife and tomahawk with willy pete
Demolisher: Flak Jacket, Warlord, Tactical Mask with 1000% hp very slow movement and normal sprint
Demon: Ghost, Warlord, Ninja with 100% hp slow movement and normal sprint
Ghoul: Lightweight, Steady Aim, Marathon with 50% hp normal movement with fast sprint
Killstreaks:
Napalm Strike 6 kills
Napalm Strike 7 kills
Napalm Strike 10 kills